The MMO industry, like every other industry, is constantly changing, growing and evolving into new forms of itself. The onset of console-based games becoming online-capable, the focus of MMOs changing to casual and possibly more co-op friendly and the onset of new technologies have provided multiple avenues for MMOs to travel. This is, of course, subject to business and whether they want standardized, assembly-line MMOs to generate risk-free revenue or automated all-in-one boxed worlds that can be run with little continual upkeep.
Just where are MMOs headed?
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