Monday, Sep 06, 2010

Archive for March, 2010

Aion on RMT, and big changes

I took my template off-line, while I work on it.  I’m using the one you see now, as a replacement to my template.  A lot of things are changing for me off-line, and on-line.


Blog changes

I’m going to be making some changes. Creating new categories, and deleting a lot. Sorry if some things become broken or inaccessible.


The Importance of Story.

There was a snippet from Shawn Schuster and Sera’s TERA review that I started to focus on recently.

“They’re working hard to eliminate any traces of grind and beef up the game’s lore for that Western audience.”

Think about that for a moment.  They talk about two things: eliminating a feeling of grinding, and adding, or creating a larger story.  Perhaps I latched onto this, in lieu of my recent posts about Runes of Magic’s lore.  I believe there is a definite cut-off where story adds as much to a game as any mechanic ever could.  Lore, in a sense, is a game mechanic.  It can be a very important part of game play.  Even after any perceived cut-offs, we still reach a point where that story mechanic plays an integral role, even if it’s not being thrown into the players face.


 

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Storm Pass Logar Windmill Varanas Administration District Silverspring Caravan Woodland of Qilana Varanas Central Plaza - mural Deep Corridor